VC Teamups
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Asylum

Below are the compiled turns for the game, co-written by the GM and the players.

 

Prologue 1 It's On: A plague of Biblical proportions descends on Chicago, a madman announces a new City-State, and Ultraviolet issues the call to the nation's heroes.
  2 War. What is it Good For? Maggie Thorin sets up the war room, and Violet begins to feel the weight of her responsibility.
Calling Out Around the World, Are You Ready?
  3 The Truth Is Out There. Who, or what, is the Truth?
  4 Pandemonium. Introducing Pan, eternal boy, eternal bad ass
  5 Crimson Dragon, Red Mustang. Introducing Crimson Dragon, infernal boy, infernal bad ass.
  6 From the Blue. Bolt! Brought to you by Reebok.
  7 Back into the Fire. Crossfire awakes—on the mean side of the bed.
  8 Shelter from the Storm. Van Varret accepts his first mission as Sanctuary.
  9 Not in Our Stars, but in Ourselves. Jarod Mace wonders if he can ever take on another mission as Morningstar. I bet you already know the answer.
First Contact
  10 Dead Boy. He's just a pale boy in a Cub's hat, riding a 30-foot albino alligator, bearing a wounded PRIMUS agent and a warning. Is that so wrong?
  11 Deja Vu All Over Again. Maggie meets Stranger in the sewers for the second time in her life, and the results are all too familiar.
  12 "Not Good" Just About Covers It. Bolt takes on Stranger…
  13 Hit and Run …and Crossfire takes on Stranger…
  14 The Enemy of my Enemy …and Bolt takes on Crossfire.
Regrouping
  15 The Draft  While the new boys get to know each other in the basement, Ultraviolet gets the rundown from PRIMUS on who's shown up for the team tryouts.
  16 The Unusual Suspects Ultraviolet reviews the troops, decides who's in and who's out, and settles a tussle.