| Cost |
Power |
END |
| 8 |
Mutant abilities: Life Support , Longevity: Immortal, Sleeping: Character does not sleep | |
|
| |
| 30 |
Neo-Mithralite outer shell: Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points); OIF (Powered Armor; -1/2) | |
| 13 |
Neo-Mithralite force shields: Force Field (10 PD/10 ED) (20 Active Points); OIF (Powered Armor; -1/2) (uses END Reserve) | 2 |
| 17 |
Neo-Mythralite Myonite Power Assist: +35 STR (35 Active Points); OIF (Powered Armor; -1/2), No Figured Characteristics (-1/2) (uses END Reserve) | 3 |
| 9 |
Bio-Batteries: Endurance Reserve (60 END, 5 REC) Reserve: (11 Active Points); OIF (Powered Armor; -1/2) | |
| 26 |
Armor Life Support: Life Support , Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing (39 Active Points); OIF (Powered Armor; -1/2) | |
| 7 |
Onboard computer: +1 Overall (10 Active Points); OIF (Powered Armor; -1/2) | |
| 13 |
Active Sonar: Active Sonar (Increased Arc of Perception: 360-Degree) (20 Active Points); OIF (Powered Armor; -1/2) | |
| 8 |
Onboard Radio: High Range Radio Perception (12 Active Points); OIF (Powered Armor; -1/2) | |
| 3 |
Light-enhancing visor optics: Ultraviolet Perception (5 Active Points); OIF (Powered Armor; -1/2) | |
| 17 |
Flight Jets: Flight 10", Usable Underwater (+1/4) (25 Active Points); OIF (Powered Armor; -1/2) (uses END Reserve) | 2 |
| 7 |
Spider Clinging: Clinging (normal STR) (10 Active Points); OIF (Powered Armor; -1/2) | |
| 27 |
Modular battlesuit devices: Multipower, 40-point reserve, all slots: (40 Active Points); OIF (Powered Armor; -1/2) | |
| 1u |
1) Mithralite Force Gauntlet: Hand-To-Hand Attack +5d6, Reduced Endurance 1/2 END (+1/4) (31 Active Points); Hand-To-Hand Attack (-1/2) (uses END Reserve) | 1 |
| 2u |
2) Mithralite Force-Sheathed Claws: Killing Attack - Hand-To-Hand 1d6 +1 (plus STR) (vs. PD), Reduced Endurance 1/2 END (+1/4), Armor Piercing x1 (+1/2) (35 Active Points) (uses END Reserve) | 1 |
| 3u |
3) Biostrand Net-gun: Entangle 4d6, 4 DEF, 16 Charges (+0) (40 Active Points) | |
| 3u |
4) Electric Dart Gun: Energy Blast 4d6 (vs. ED), 16 Charges (+0), No Normal Defense Standard (+1) (40 Active Points) | |
| 1u |
5) EMP sprayer: Drain BODY 2d6, Ranged (+1/2), Area Of Effect (One Hex; +1/2) (40 Active Points); 6 Charges (-3/4), Only vs. mechanical or electronic devices Power loses about a third of its effectiveness (-1/2) | |
| 2u |
6) Dragonfly Spy Drone: Clairsentience (Sight Group And Normal Hearing) (25 Active Points) (uses END Reserve) | 2 |
| 1u |
7) Rheunoserum: Healing 4d6 (max. Healed Points: 24) (40 Active Points); 4 Charges (-1), 6d6 STUN to Recipient, Side Effect occurs automatically whenever Power is used (Side Effect only affects the recipient of the benefits of the Power -1/2), Extra Time Full Phase (-1/2) | |
| 2u |
8) Smoke/Ink bombs: Darkness to Sight Group 4" radius (40 Active Points); 4 Continuing Charges lasting 1 Minute each (-1/4) | |
| 200 |
Total Powers Cost |