Character Name: Magnitude
Alternate Identities: Marjorie Thorin
Player Name: Mathieu Roy
 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 50 19- HTH Damage 10d6 END [4]
20 DEX 10 30 20 13- OCV 7 DCV 7
18 CON 10 16 18 13-
10 BODY 10 0 10 11-
38 INT 10 28 38 17- PER Roll 17-
15 EGO 10 10 15 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
20 COM 10 5 20 13-
5 PD 3 2 5/27 5/27 PD (0/22 rPD)
5 ED 4 1 5/27 5/27 ED (0/22 rED)
5 SPD 3.0 20 5 Phases: 3, 5, 8, 10, 12
7 REC 7 0 7
36 END 36 0 36
27 STUN 27 0 27
6" Running 6 0 6"
2" Swimming 2 0 2"
10" Leaping 10 0 10" 122 Total Characteristics Points



 

EXPERIENCE POINTS
Total earned: 100
Spent: 100
Unspent: 0
Base Points: 150
Disad Points: 160
Total Points: 410
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (10") 10"
V. Leap (5") 5"
Flight 10" [20" NC]
DEFENSES
Type Amount
Physical Defense 5/27
Res. Phys. Defense 0/22
Energy Defense 5/27
Res. Energy Defense 0/22
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels: +1 with All Combat , +1 Overall (10 Active Points); OIF (Powered Armor; -1/2)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Magnitude
Alternate Identities: Marjorie Thorin
Player Name: Mathieu Roy
 
SKILLS
Cost  Name
8 +1 with All Combat
3 Computer Programming 17-
3 Criminology 17-
3 Deduction 17-
3 Electronics 17-
3 Inventor 17-
3 Mechanics 17-
3 Paramedics 17-
3 Tactics 17-
3 Language: English (idiomatic)
0 Language: French (idiomatic; Native Language)
3 Scholar
2
1) KS: Chess (INT-based) (3 Active Points) 17-
2
2) KS: Criminal Procedures (INT-based) (3 Active Points) 17-
2
3) KS: Known Paranormals (INT-based) (3 Active Points) 17-
2
4) KS: Philosophy (INT-based) (3 Active Points) 17-
3 Scientist
2
1) SS: Bionetic Engineering (INT-based) (3 Active Points) 17-
2
2) SS: Cellular Biology (INT-based) (3 Active Points) 17-
2
3) SS: Chemistry (INT-based) (3 Active Points) 17-
2
4) SS: Genetics (INT-based) (3 Active Points) 17-
2
5) SS: Paranormal Biology (INT-based) (3 Active Points) 17-
2
6) SS: Mathematics (INT-based) (3 Active Points) 17-
2
7) SS: Physics (INT-based) (3 Active Points) 17-
63 Total Skills Cost
PERKS
Cost  Name
10 Money: Wealthy
1 Fringe Benefit: Weapon Permit (where appropriate)
2 Contact with Silver Avenger Mark Forrester 11-
13 Total Perks Cost
TALENTS
Cost  Name
5 Eidetic Memory
3 Lightning Calculator
4 Speed Reading (x10)
12 Total Talents Cost
 
POWERS
Cost  Power END
8 Mutant abilities: Life Support , Longevity: Immortal, Sleeping: Character does not sleep
30 Neo-Mithralite outer shell: Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points); OIF (Powered Armor; -1/2)
13 Neo-Mithralite force shields: Force Field (10 PD/10 ED) (20 Active Points); OIF (Powered Armor; -1/2) (uses END Reserve)2
17 Neo-Mythralite Myonite Power Assist: +35 STR (35 Active Points); OIF (Powered Armor; -1/2), No Figured Characteristics (-1/2) (uses END Reserve)3
9 Bio-Batteries: Endurance Reserve (60 END, 5 REC) Reserve: (11 Active Points); OIF (Powered Armor; -1/2)
26 Armor Life Support: Life Support , Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing (39 Active Points); OIF (Powered Armor; -1/2)
7 Onboard computer: +1 Overall (10 Active Points); OIF (Powered Armor; -1/2)
13 Active Sonar: Active Sonar (Increased Arc of Perception: 360-Degree) (20 Active Points); OIF (Powered Armor; -1/2)
8 Onboard Radio: High Range Radio Perception (12 Active Points); OIF (Powered Armor; -1/2)
3 Light-enhancing visor optics: Ultraviolet Perception (5 Active Points); OIF (Powered Armor; -1/2)
17 Flight Jets: Flight 10", Usable Underwater (+1/4) (25 Active Points); OIF (Powered Armor; -1/2) (uses END Reserve)2
7 Spider Clinging: Clinging (normal STR) (10 Active Points); OIF (Powered Armor; -1/2)
27 Modular battlesuit devices: Multipower, 40-point reserve, all slots: (40 Active Points); OIF (Powered Armor; -1/2)
1u
1) Mithralite Force Gauntlet: Hand-To-Hand Attack +5d6, Reduced Endurance 1/2 END (+1/4) (31 Active Points); Hand-To-Hand Attack (-1/2) (uses END Reserve)
1
2u
2) Mithralite Force-Sheathed Claws: Killing Attack - Hand-To-Hand 1d6 +1 (plus STR) (vs. PD), Reduced Endurance 1/2 END (+1/4), Armor Piercing x1 (+1/2) (35 Active Points) (uses END Reserve)
1
3u
3) Biostrand Net-gun: Entangle 4d6, 4 DEF, 16 Charges (+0) (40 Active Points)
3u
4) Electric Dart Gun: Energy Blast 4d6 (vs. ED), 16 Charges (+0), No Normal Defense Standard (+1) (40 Active Points)
1u
5) EMP sprayer: Drain BODY 2d6, Ranged (+1/2), Area Of Effect (One Hex; +1/2) (40 Active Points); 6 Charges (-3/4), Only vs. mechanical or electronic devices Power loses about a third of its effectiveness (-1/2)
2u
6) Dragonfly Spy Drone: Clairsentience (Sight Group And Normal Hearing) (25 Active Points) (uses END Reserve)
2
1u
7) Rheunoserum: Healing 4d6 (max. Healed Points: 24) (40 Active Points); 4 Charges (-1), 6d6 STUN to Recipient, Side Effect occurs automatically whenever Power is used (Side Effect only affects the recipient of the benefits of the Power -1/2), Extra Time Full Phase (-1/2)
2u
8) Smoke/Ink bombs: Darkness to Sight Group 4" radius (40 Active Points); 4 Continuing Charges lasting 1 Minute each (-1/4)
200 Total Powers Cost

Character Name: Magnitude
Alternate Identities: Marjorie Thorin
Player Name: Mathieu Roy
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Beauty, Hip-length blonde hair (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Hunted: Various villainous organizations 8- (As Pow; Harshly Punish; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find)
15 Watched: Canadian and US governments 8- (Mo Pow; Watching; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find)
15 Social Limitation: Public Identity (Frequently; Major)
15 Psychological Limitation: Driven by the Prometheus Dream (Common; Strong)
20 Psychological Limitation: Moody, High-Strung, and Impatient (Very Common; Strong)
10 Psychological Limitation: Hatred of Mind Control (Uncommon; Strong)
20 Vulnerability: 2 x STUN Cold (Common)
20 Vulnerability: 2 x STUN Electricity (Common)
5 Quirks
Notes: Keep diaries of everything; Loves to play chess, challenges nearly everyone; Drinks absurd amounts of coffee, chews coffee sticks; Paces a lot when thinking (eg. nearly all the time); Enjoys philosophy and philosophical discussions; Chews gum, and throws it away as soon as it loses its flavor; Talks back to her answering machine and other recorded messages
10 New Picture Bonus
160 Total Disadvantages Cost
APPEARANCE
Hair Color: Blonde
Eye Color: Blue
Height: 5' 10"
Weight: 138 lbs
Description:
Character created with Hero Designer (version 1.46)