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Crossfire: Character Sheet

See also: Crossfire Game Notes

Crossfire

(During Our Paranormal Chernobyl)

Characteristics

Val Pts
20 STR 10
26 DEX 48
18 CON 16
11 BODY 2
18 INT 8
11 EGO 2
18 PRE 8
16 COM 3
8 PD 4
7 ED 3
5 SPD 14
8 REC 1
36 END 0
35 STUN 5
OCV: 9 DCV: 9 ECV: 4
CHA Roll = 9+CHA/5
  • 13 Strength Roll
  • 14 Dexterity Roll
  • 13 Intelligence Roll
  • 11 Ego Roll
  • 13 Perception Roll

MOVEMENT RATE:
9" Running**
2" Swimming

Phases: 3, 5, 8, 10, 12

(124) Characteristics + (138) Powers/Skills/Perks = 262 Total Points

Pts   Power/Skill Description END
  Martial Arts
4   Martial Strike, +0OCV, +2DCV,  Str+2d6=6d6  
5   Offensive Strike, -2OCV, +1DCV, Str+4d6=8d6  
4   Martial Block, +2OCV, +2DCV, can abort to block  
4   Martial Disarm, -1OCV, +1DCV, +10Str to disarm=5d6  
3   Martial Throw, +0OCV, +1DCV, Str+V/5, Target Falls  
4   Martial Dodge, +0OCV, +1DCV, Str+V/5, Target Falls  
       
22   Multipower--Bow & Arrows  
         All OAF (-1), 6 Charges (-.75)  
2 u 2d6 RKA, +2 stun multiplier (+1) (Hunting arrow)  
2 u 12d6 EB physical (Sandbag arrow)  
2 u 8d6 EB physical, Explosion (Explosion arrow)  
2 u 7d6 EB energy, 2x KB (.75), Stun Only (Taser arrow)  
2 u 4d6 EB(20), penetrating (+.5, but only vs 40%, so .2), No KB (-.25*40%=.1), with 3d6 Flash vs Hearing  (+30), Linked to EB (-.5*60%=-.3)  (Sonic Screamer arrow)  
2 u 6d6 EB, NND not v. life support or in high winds (Gas arrow)  
2 u 4d6 Flash vs. Sight, 1 Hex AE (+.5) (Magnesium arrow)  
2 u 4d6 Entangle, Sticky (+.5) (Glue Arrow)  
1 u 15" Swinging, charges are recoverable (+.5) (Cable arrow)  
       
    Other Equipment  
11   Armor, 8PD/7ED (22.5 active)
OIF Body Suit (-.5), Activate 14- (-.5)
 
5   +4 2-pt Range levels, OIF Goggle (-.5), Telescopic sight  
3   UltraViolet Vision, OIF Goggle (-.5)  
       
    Skills  
6   +3" Running  
9   +3 3-pt levels OCV with Bow  
3   Acrobatics 14-  
3   Breakfall 14-  
3   Climbing 14-  
3   Computer Programming (13-)  
3   Electronics 13- (Made INT-based by GM)  
3   Security Systems 13-  
3   Stealth 14-  
3   Fast Draw with Bow 14-  
3   Combat Sense 13-  
3   Weaponsmith, Common Missile weapons, 13- (INT-based)  
2   KS: Occult Science 11-  
2   KS: Internet 11-  
5   Perk: Well Off (500K per year or less)  

 

Character Disadvantages (161 total points)
15     Secret Identity: Jonathan Blake
15 Hunted: Guijarro Crime Cartel (AP, NCI, harsh, 8 or less)
20 Hunted: Mystery (MP, NCI, harsh, 8 or less)
10 Hunted: Woodbridge (AP, harsh, 8 or less)
8 Watched: National Security Council (AP, NCI, mild, 8 or less)
10 DNPC: Uncle Darius Blake (less powerful, 11 or less)
8 Enraged: When innocents hurt (frequency, 11 or less; recover, 14 or less)
20 Vulnerability: 2 x STUN from magic
10 Psychological Limitation: Driven to be Heroic (uncommon, strong)
10 Psychological Limitation: Vengeful (uncommon, strong)
10 Psychological Limitation: Protective of Innocents (common, moderate)
20 Psychological Limitation: Opposed to Killing (common, total)
5 Quirks: Hums while working or needs background music; needs to be close to people but pushes away those who get too close; tries to act with honor; loves to banter with uncle; tends to think in terms of black and white