| Pts |
|
Power/Skill
Description |
END |
|
|
Martial Arts |
|
| 4 |
|
Martial Strike, +0OCV, +2DCV, Str+2d6=6d6 |
|
| 5 |
|
Offensive Strike, -2OCV, +1DCV, Str+4d6=8d6 |
|
| 4 |
|
Martial Block, +2OCV, +2DCV, can abort to block |
|
| 4 |
|
Martial Disarm, -1OCV, +1DCV, +10Str to disarm=5d6 |
|
| 3 |
|
Martial Throw, +0OCV, +1DCV, Str+V/5, Target Falls |
|
| 4 |
|
Martial Dodge, +0OCV, +1DCV, Str+V/5, Target Falls |
|
| |
|
|
|
| 22 |
|
Multipower--Bow & Arrows |
|
| |
|
All OAF (-1), 6 Charges (-.75) |
|
| 2 |
u |
2d6
RKA, +2 stun multiplier (+1) (Hunting arrow) |
|
| 2 |
u |
12d6
EB physical (Sandbag arrow) |
|
| 2 |
u |
8d6 EB physical,
Explosion (Explosion arrow) |
|
| 2 |
u |
7d6
EB energy, 2x KB (.75), Stun Only (Taser arrow) |
|
| 2 |
u |
4d6
EB(20), penetrating (+.5, but only vs 40%, so .2), No KB
(-.25*40%=.1), with 3d6 Flash vs Hearing (+30), Linked to EB
(-.5*60%=-.3) (Sonic Screamer arrow) |
|
| 2 |
u |
6d6
EB, NND not v. life support or in high winds (Gas arrow) |
|
| 2 |
u |
4d6
Flash vs. Sight, 1 Hex AE (+.5) (Magnesium arrow) |
|
| 2 |
u |
4d6
Entangle, Sticky (+.5) (Glue Arrow) |
|
| 1 |
u |
15"
Swinging, charges are recoverable (+.5) (Cable arrow) |
|
| |
|
|
|
| |
|
Other Equipment |
|
| 11 |
|
Armor, 8PD/7ED (22.5 active)
OIF Body Suit (-.5), Activate 14- (-.5) |
|
| 5 |
|
+4
2-pt Range levels, OIF Goggle (-.5), Telescopic sight |
|
| 3 |
|
UltraViolet Vision, OIF Goggle
(-.5) |
|
| |
|
|
|
| |
|
Skills |
|
| 6 |
|
+3"
Running |
|
| 9 |
|
+3
3-pt levels OCV with Bow |
|
| 3 |
|
Acrobatics 14- |
|
| 3 |
|
Breakfall 14- |
|
| 3 |
|
Climbing 14- |
|
| 3 |
|
Computer Programming (13-) |
|
| 3 |
|
Electronics 13- (Made INT-based by
GM) |
|
| 3 |
|
Security Systems 13- |
|
| 3 |
|
Stealth 14- |
|
| 3 |
|
Fast Draw with Bow 14- |
|
| 3 |
|
Combat Sense 13- |
|
| 3 |
|
Weaponsmith, Common Missile
weapons, 13- (INT-based) |
|
| 2 |
|
KS: Occult Science 11- |
|
| 2 |
|
KS: Internet 11- |
|
| 5 |
|
Perk: Well Off (500K per year or
less) |
|